sobota, 8 marca 2014

Everything about Goldentowns



After you finished the mini tutorial, the result should have an additional q1 market and q2 house. Just leave it there and only renovate it when its over 25% degradation or depending on your choice.

NOTE: Don't build any additional production facilities/buildings like vegetable & meat farm because you won't be needing it at the moment. Besides, your current production buildings are enough to provide all your resources.
1. Don't operate the iron & clay building because you won't be needing it yet.
2. Start the production of vegetable, meat, wood and stone building.
3. Hire more workers if your population is below 100% so you can maximimze your manpower & labor.
4. Build q2 road starting from city/town hall to vegetable farm(5 tiles).
5. Upgrade vegetable to q2.
6. Start the production of  meat, wood & stone. If it's not available then proceed to next step.
7. Build q2 road from town hall to meat farm(6 tiles). Don't do shortcut by connecting the q2 road from vegetable farm passing the jungle and breaking its ground because it will cost you a lot of resources.
8. Upgrade meat farm to q2.

FAQ: Why we prioritize the meat farm upgrade when the other 3 production buildings are just beside the vegetable farm.
ANSWER: It's because the meat farm is cheaper to produce compare to wood and stone. If you choose to upgrade the latter then you might experience shortage of supply.

9. Upgrade wood factory to q2. (cheaper than stone)
10. Upgrade stone factory to q2.
11. Build q2 roads to the far right side of the road(7-8 tiles) from town hall, just in the middle of 3 houses and build a market on the that location. (refer to the picture above)

NOTE: On the next day or after a long hours rest from playing GoldenTowns, it would be advisable to follow this sequence.

 Idle time***
  • Production (operate sleeping factories)
  • Happiness (look for upgradable houses or hire more workers)
  • Construction (start building)
TIPS: As you noticed during the 1st sequence which is Production, almost half of the vegetables are gone due to operating consumption of the factories. All you have to do is exchange your abundant resources in "MARKET" tab but never exchange iron & clay because it's too expensive to produce and quiet cheap to sell. Always perform the Production first, so it won't be delayed due to supply shortage. 
NO PRODUCTION = LESS GOLD

12. Upgrade 3 houses under the influence of market.
13.Build q3 road from city hall to vegetable farm.
14. Upgrade vegetable farm to q3.
15. Build q3 road from city hall to meat farm.
16. Upgrade meat farm to q3.
17. Upgrade wood factory to q3.
18 Upgrade stone factory to q3.
19. Upgrade iron factory to q2.
20. Upgrade clay factory to q2.
21. Build q3 road from city hall up to the 3 houses in front of market.(right side)

Idle time***
NOTE: Idle hours depend on your playing schedule so it's not fix where it may occur on this guide.

22. Build Police Station at the left side of the market. (refer to the picture above)
23. Police Station already built, then upgrade those houses to q3 that under its influence area.
24. Upgrade market to q2.
25. Market already upgraded to q2, then upgrade those houses that under its influence area.
26. Build School at the left side of the Police Station.
27. School already built, then train a Policeman at the School.
28. Hire Policeman to the Police Station.
WARNING: don't fire/terminate the Policeman or else it will be demoted to ordinary unskilled worker and you have no choice but train another Policeman, this may also applied to another professionals like fireman, doctor, cook priest etc. I'm not sure if it's a bug but it happened to me so many times.
Idle time***

29. Build q4 road from City hall to vegetable farm.
30. Upgrade Vegetable to q4. 
31. Build q4 road from City hall to meat  farm.
32. Upgrade Meat farm to q4.
33. Upgrade Wood to q4. 
34. Upgrade Stone  to q4. 
 35. 
Upgrade Iron to q3.
36. Upgrade Clay to q3. 

 Congrats! Your main production buildings are upgraded to Q4, it means that you can sit back and relax since its process is 24 hours.

37. Build firehall at the right side of the market.
38. Firehall already built, then upgrade police station to q2. This process need an additional policeman to upgrade, so train another one at the school.
39. Policeman already trained, then upgrade your police station to q2.
40. Upgrade houses under the influence of q2 police station, then hire fireman at the school.
41. Build q4 road from city hall up to the police station.
42. Upgrade houses under the influence of firehall.
43. Upgrade firehall to q2. (need to hire another fireman )
44. Firehall q2 already built, then upgrade houses under its influence area.

Idle time***

45. Optional: Build additional q1 warehouse#2 (refer to the picture above) so you can avoid destroying excess resources since q4 factories can produce 180-200 resources.
46. Demolish the jungle and build q1 road in preparation for the hospital.
47. Build hospital.
48. Hospital q2 already built, then upgrade police station to q3.
49. Police station q3 already built, then upgrade houses under its influence area.
50. Build Church.
51. Upgrade firehall to q3.
52. Firehall q3 already built, then upgrade warehouses to q2.
53. Upgrade school to q2.
54. Train/hire doctor.
55. Build q5 road from city hall to police station.
56. Upgrade hospital q1 to q2.
57. Hospital q2 already built, then upgrade houses under its influence area. 
58. Upgrade school to q3.
59. Train/hire priest.
60. Build q5 road from city hall to vegetable farm.
61. Upgrade vegetable to q5.
62. Build q5 road from city hall to meat farm.
63. Upgrade meat to q5.
64. Upgrade wood to q5.
65. Upgrade stone to q5.
66. Upgrade iron to q4.
67. Upgrade clay to q4. 

Level 11-20+ 


Note: X mark sign is not suitable spot for production building. There should be a q1 restaurant beside the city/townhall in order to upgrade it to q5.

Congratulations for reaching Level 11, this stage will test your economic skills on how you can budget your resources and energy consumption. Here are the lists of your objectives on this crucial stage:

#1 Level 5 or Q5 Production Buildings - the six standard production building must be upgraded to q5 in order to save energy.

#2 Happiness 100% - having 100% happiness can easily earn you gold by selling some of your unskilled workers, then the gold can be used to buy energy packs if you like. It can also make all your workers lifespan extend to 60 days.

#3 Conserve Energy - save as much as you can since energy packs are quiet expensive. When repairing your building it would be wise to wait for 85% degradation to save energy. If there is a dying worker in a factory, don't operate it because it can disrupt the process when it dies and you will not only lose energy but also time.

#4 Build q5 production building according to this ratio:
                                                                      
                                                                        Vegetable Farm    3    
                                                                         Meat Farm          2     
                                                                         Wood Factory     1.5     
                                                                         Stone Factory      1.5     
                                                                         Iron Factory        1     
                                                                         Clay Factory       1     

For every 3 vegetable farms there should be; 2 meat farm, 1.5 wood factory, 1.5 stone factory, 1 iron factory and 1 clay factory. This is to balance the production cost since 1 q5 clay factory need 80 meat, 80 wood, 80 stone and 80 iron in order to produce 350 clay (tax deducted). The rest you can calculate it by yourself depending on the number of your factories operational cost.


This is all I can share because all of it are pretty redundant just like the guide in Level 1-10. Just continue where you left and proceed to upgrading all production buildings to q5, acquiring 100% happiness, save your energy, and build a balance production factories. Always remember that this is just only a game so have fun and enjoy!


END
Congrats! You already graduated from being a newbie, your next step is up to you on how you will decide your playing style. You can either build a Goldmine or just keep on upgrading your town. Thank you for reading my GoldenTowns Guide and Tutorial.



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sobota, 22 lutego 2014

Goldentowns Play The Game And Get Some Money.

Build an amazing town and win REAL CASH GoldenTowns is a free online game that can be played straight from a browser like Internet Explorer. The game is a town construction, political and military simulator in wich virtual gold can be exchanged for real cash or for real 24k gold.


GoldenTowns is a simulator, economic, political and military, that virtual gold can be exchanged for real money or for real gold. The game is based on a paper published by Mr. Vlad Cristian (CEO ANNO1777 Labs) in 2011, which describes a deflationary economic system in which the amount of virtual currency is fixed and covered 100% real gold. In GoldenTowns there is a limited amount of virtual gold (100,000 GoldenTowns Coins or GTC) is distributed gradually in a steady pace by players. The entire amount is covered by a growing amount of real gold in bullion 24k. Energy Each activity such as starting a production process or a road 1 point of energy consumption and generates 1 point of experience. Power is restored in the pace of 1 point / hour, regardless of level. If you run out of energy, you can not play and have to wait for her recovery. You can always buy energy instead, paying gold. Energy level is displayed on the bottom right in the city (fig. 2.3). To buy power, press the power icon. You have 5 packages between 25 and 100% .


Experience and Level As mentioned, any activity energy consumption and offer experience. For every 100 experience points, level up. When switching to a higher level, the government offers bonuses and automatically receive 10 points of energy. Level and experience are displayed on the map in the bottom left town. Experience can not be bought.


Left to right: Balance the gold (1) Level (2) The Happiness (3) Accommodation capacity (4) Storage capacity (5), energy (6). 



  If you have any question ask me :)